We make games. No ads. No upsells. No in-app purchases. Pay once — or nothing — and it's yours forever.
Somewhere along the way, "good enough" stopped being good enough for anyone but the people selling the ads.
Then came the upsells. The energy timers. The loot boxes dressed up as "surprise mechanics." The subscriptions for things you already paid for. We think that's a rotten way to make things people are supposed to enjoy.
So we're doing it the old way. We make a game, we put a price on it — or we don't — and that's the whole business model. You pay once, and you own it. Forever. No takebacks.
It's 1995 again. That's a good thing.
No ads. We're not renting your attention to someone else.
No upsells. What you bought is the whole game.
No takebacks. Buy it once, keep it forever.
A color-sorting potion puzzler. Fifty hand-built levels, an endless mode, and a mage who really needs you to stop mixing up the tubes.
Just getting started.